Civilization VI

I had some down time recently and decided to go through the backlog and find pulled up an entry from an old favorite series. Well I say old favorite, it is more like a game who’s entries have annoyed and amused me both in equal amount. That series is Sid Meier’s Civilization and the game, Civilization VI… and looking back I wish I would have taken more screenshots.

Just a giant death bot

Originally I did not think about writing this post so I am wishing I had more pictures, but oh well. Normally Civilization games frustrate me to no end as they always seem to end up where I get stomped by a random victory condition I was not even paying attention to like .. culture or diplomacy. Civilization VI though was an exciting twist, I actually won the second game that I played. As usual the graphics were much improved over previous entries in the series and the gameplay feels more smooth, still turn based but very smooth to play.

This entry in the series threw in some very interesting features that I ran into during my first play throughs. First was the fact that for the most part, the other factions were not that busy threating or declaring war on me. Barbarians now form city-states, instead of those states just being in on the map from the word go and manufacture and field military units. Military units now stack so that there are fewer left lying around the field and making turns confusing while creating stronger units on the battlefield. The use of Nuclear weapons does not immediately earn the condemnation of every other faction on the map!

While the game is an improvement over other entries in the series, both visually and functionally, there is one thing that frustrating thing that I did not enjoy, workers cannot be automated … you cannot just tell a worker to just build just whatever is needed. For now, this worker automation is really my only major complaint about the game – otherwise I suggest picking it up when it goes on sale and give it a go.

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