Wasteland 3

Wasteland 3 title / save screen

Rolling the clock back, I got into the post apocalyptic survival games after playing Fallout 3 (I sort of missed the rest of the Fallouts to that point) and kept playing through Fallout New Vegas, Fallout 4 and so on (we do not speak of 76). I have had a lot of fun with the Fallout series, so image my surprise when I find out there is similar post apocalyptic game coming out in Wasteland 3 … and that this game was the next entry into THAT series.

At first I was under the thought that Wasteland was a rip off of Fallout – all be it a good rip off. Then as I started to look into the game and play it, I found out it was quite the opposite – Fallout took elements from the Wasteland series. The plot of Wasteland 3 feels a little more believable, true to real world events (that is taking on the role of a soldier type trying to secure supplies to save people from your home); and I have to admit, I think I am enjoying Wasteland 3 just a little more (I say enjoying because as of writing this, I still have not finished the game).

The game is played from a 2.5D isometric perspective with turn based combat and a sort of morality system where decisions you make have effects on later game play. The more you do for a particular faction the more you are appreciated and rewarded by said faction and vice versa of course. However there are special interactions, say bringing in certain characters into dialogs that will effect the choices in that interaction. Nothing exactly new, but the way the events are played out in this game makes them feel different and interesting.

Nuke ’em!

The weapons in the game are a variety mostly close (or copies) to real world weapons of the 80’s and behave just like those weapons. There are interesting gadgets that make combat a bit easier to survive and, along with some dialog choices add replay ability if you want to twist the story in a certain direction. Of course during your travels you run into so many moments of “What did I just see??”

There is a lot of subplot to the game that I cannot do justice in anything less than a few dozen pages, probably ruining the game. Suffice it to say though, the Deluge of Fire did nothing to help the stability of Colorado and Wasteland 3 is definitely a game to pick up if you were on the fence about it.

Civilization VI

I had some down time recently and decided to go through the backlog and find pulled up an entry from an old favorite series. Well I say old favorite, it is more like a game who’s entries have annoyed and amused me both in equal amount. That series is Sid Meier’s Civilization and the game, Civilization VI… and looking back I wish I would have taken more screenshots.

Just a giant death bot

Originally I did not think about writing this post so I am wishing I had more pictures, but oh well. Normally Civilization games frustrate me to no end as they always seem to end up where I get stomped by a random victory condition I was not even paying attention to like .. culture or diplomacy. Civilization VI though was an exciting twist, I actually won the second game that I played. As usual the graphics were much improved over previous entries in the series and the gameplay feels more smooth, still turn based but very smooth to play.

This entry in the series threw in some very interesting features that I ran into during my first play throughs. First was the fact that for the most part, the other factions were not that busy threating or declaring war on me. Barbarians now form city-states, instead of those states just being in on the map from the word go and manufacture and field military units. Military units now stack so that there are fewer left lying around the field and making turns confusing while creating stronger units on the battlefield. The use of Nuclear weapons does not immediately earn the condemnation of every other faction on the map!

While the game is an improvement over other entries in the series, both visually and functionally, there is one thing that frustrating thing that I did not enjoy, workers cannot be automated … you cannot just tell a worker to just build just whatever is needed. For now, this worker automation is really my only major complaint about the game – otherwise I suggest picking it up when it goes on sale and give it a go.

Good Riddance 2022

Dear 2023, you are up … do not screw it up.

Here’s to the New Year .. may she be a damn sight better than the old one.

Looking back 2022 was a blur, I cannot say for sure what happened, aside from the fact that goals did not get accomplished as planned, things got backed up, shoved to the side … but for the life of me I have no idea why (hence those random psychological term posts – self research trying to figure out). Where as normally I would have complained and tried to make up some kind of excuse, 2023 is not going to be like that. This year I am going to be better (note that concrete statement there … “Going to be”).

A few months ago I finally reached the breaking point (so to speak). You know those little ticks that everyone has, those annoying little quirks or habits that we dismiss in ourselves … like a constant “well I will go to sleep a little later tonight, I will be fine” only to wake up the next day late and feeling horrible. Cannot relate to that, how about the junk drawer – you know that drawer of stuff that gets put somewhere because you cannot remember what it was for. Do not have one of those either? Well I have a few of those ticks and, yeah its time to give those things up – started to make the changes at the end of 2022, working on getting into a routine to help with the lack of sleep and all that. Also started on that whole “junk drawer” thing clearing out old components and bits that I bought forever ago and forgot why I bought them… and if any of them even still work.

It will be a fun year, and for now all I will share is that I am planning to make the blog goal again this year of 52 Musics, 52 Memerys, and 26 content posts, at the bare minimum… Now time to get writing. Stay tuned and happy 2023…

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